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  August
 14, 2011: After ten years of fighting, the war on terror has caused 
51,600 American military casualties (6,200 dead and 45,400 wounded). 
This includes a small number of CIA, State Department and other agency 
personnel. Over 99 percent are Department of Defense. Not all the 
casualties were from combat, with 21 percent of the deaths from 
non-combat causes. In World War II that was 25 percent. Iraq fighting 
accounted for 71 percent of the deaths and 70 percent of the wounded. 
Outside of Afghanistan and Iraq, operations in dozens of other countries
 represented 2.5 percent of deaths, but about 71 percent of these were 
from non-combat causes.  
  
    The
 first 21st century war was quite different than the 20th century 
conflicts. For one thing, far fewer Americans are being killed or 
wounded in combat. And fewer and fewer of those who are wounded die. 
It’s a continuing trend. Last year, eight percent of the wounded died, 
compared to eleven percent in 2009. There are several reasons for more 
troops surviving battle wounds (and injuries from accidents). An obvious
 cause is body armor. Improvements over the past decade, in terms of 
design and bullet resistance, account for about 20 percent of the 
decline in casualties. There's a down side to this, as the body armor is
 heavier and cumbersome. This reduces a soldier's mobility, and 
increases casualties a bit (and saves some enemy lives as well.) 
  
  
    Another
 major factor is medical care, which has gotten much better, quicker and
 faster. Not only are procedures more effective, but badly wounded 
soldiers get to the operating table more quickly. Medics now have 
capabilities that, during Vietnam, only surgeons possessed. Movement of 
casualties to an operating room is much faster now, partly because of 
better transportation, but also because of more efficient methods, and 
operating rooms that are placed closer to the battlefield. 
  
  
    Another
 major factor is the change in what caused casualties. Explosions (like 
roadside bombs) are less likely to cause fatal wounds. For example, 
currently 12.9 percent of bullet wounds are fatal, compared to 7.3 
percent for bombs and 3.5 percent for RPGs (and grenades in general). 
The enemy in Afghanistan prefers to use roadside bombs, because U.S. 
troops are much superior in a gun battle. All this contributed to the 
changing the ratio of wounded-to-killed, that was 6-to-1 in Vietnam, to 
10-1 now.
  
  
    In
 Iraq and Afghanistan, there has also been a dramatic reduction in 
combat deaths compared to Vietnam, and previous 20th century wars. The 
death rate (adjusting for the number of troops involved) in Iraq was a 
third of what it was in Vietnam. It's even lower in Afghanistan. There 
was such a massive reduction in combat deaths that the percentage of 
deaths that were from non-combat causes actually went up. For example, 
there were 47,359 (81.4 percent) combat deaths in Vietnam, and 10,797 
(18.6 percent) from non-combat causes. In Iraq it is 80 percent and 20 
percent. In Afghanistan it is 70 percent and 30 percent. The ratio of 
dead to wounded is also different in Iraq (1 dead for 7.2 wounded) 
compared to Afghanistan (1 dead for 8.1 wounded)
  
  
    There
 are also differences in the types of casualties. For example, in 
Vietnam, bullets caused 38 percent of the deaths. In Iraq, it was only 
19 percent, and 27 percent in Afghanistan. The Iraqis are notoriously 
bad shots, even though the urban battle space in Iraq was very similar 
to Vietnam. There is more of a tradition of marksmanship in Afghanistan,
 despite (or probably because of) the frequently longer distances 
involved. The superior body armor has made life much harder for enemy 
marksmen, as chest shots are now frequently useless and fatal head shots
 are very difficult.
  
  
    In
 Vietnam, 15.7 percent of U.S. combat deaths were caused by IEDs 
(Improvised Explosive Devices), while in Iraq and Afghanistan it peaked 
at about 60 percent, and then declined. Casualties were avoided, or made
 less severe with the development of special armored vehicles (MRAPs) 
that reduced the impact of the explosives. The roadside bomb is a much 
less effective weapon, a loser's weapon, because it kills more civilians
 than enemy troops and played a major role in turning the locals against
 the Iraqi terrorists and Afghan Taliban.
  
  
    Aircraft
 related deaths (from crashes) were 14.6 percent of the combat 
fatalities in Vietnam, while it was only a few percent in Iraq and 
Afghanistan. The current helicopters were built with Vietnam experience 
in mind, and are more resistant to damage and safer to crash land in. 
Ground vehicle related deaths were two percent in Vietnam, but more than
 double that in Iraq and Afghanistan. Most of the ground vehicle deaths 
were non-combat related. That's because from World War II to the 
present, the U.S. armed forces put huge numbers of trucks and other 
vehicles on roads (often poorly maintained, or shot up), at all hours, 
in all weather and with drivers fighting fatigue. There being a war on, 
the vehicles often proceeded at unsafe speeds.
  
  
    What
 made the experience so different today, versus past wars? It was a 
combination of things. The most important difference is that the troops 
in Iraq and Afghanistan are fighting smarter. While the Vietnam era 
troops were representative of the general population, the post-Vietnam 
era army is all-volunteer and highly selective. The troops are smarter, 
healthier and better educated than the general population. During the 
last three decades, new attitudes have developed throughout the army 
(which always got most of the draftees). The army, so to speak, has 
become more like the marines (which was always all-volunteer, and more 
innovative as a result). This ability to quickly analyze and adapt gets 
recognized by military historians, and other armies, but not by the 
media. It also saves lives in combat.
  
  
    This
 innovation has led to better training, tactics and leadership. Smarter 
troops means smarter and more capable leaders, from the sergeants 
leading fire teams (five men) to the generals running the whole show. 
Smarter troops leads to tactics constantly adapting to changes on the 
battlefield. The better tactics, and smarter fighting, has been the 
biggest reason for the lower death rate.
  
  
    Better
 weapons and equipment have made U.S. troops less vulnerable to attack. 
GPS guided weapons have made the biggest difference. There are now GPS 
guided bombs, shells and rockets. This enables troops to hit a target 
with the first shot, and be closer to the explosion (the better to move 
right in and take care of armed enemy survivors). Another benefit is 
much fewer civilian casualties. In both Iraq and Vietnam, the enemy 
frequently used civilians as human shields, and the better trained 
American troops were able to cope with this in Iraq and Afghanistan. 
  
  
    And
 then there was night vision gear. This first appeared during Vietnam, 
but in four decades, the stuff has gotten better, lighter and cheaper. 
Every soldier has night vision now, as do most combat vehicles. There 
are also better radios, better uniforms, even better field rations. It 
all made a difference.
  
  
    Then
 there was the Internet, which enabled the troops to get in touch with 
each other. This made a big difference. Not just for the grunts, but 
also for the NCOs and officers. Each community had different problems 
and solutions. With the Internet, they could easily discuss the 
problems, and quickly share the solutions. The troops did this by 
themselves, and it was up to the military to play catch up. Life-saving 
tips are passed around with unprecedented speed. This made a major 
difference in combat, where better tactics and techniques save lives.
  
  
    Computers
 and video games had an impact as well. The draft ended about the same 
time that personal computers and video games began to show up. So there 
have been three decades of troops who grew up with both. It was the 
troops who led the effort to computerize many military activities, and 
video games evolved into highly realistic training simulators. The 
automation eliminated a lot of drudge work, while the simulators got 
troops up to speed before they hit the combat zone. Computers also made 
possible doing things with information, especially about the enemy, that
 was not possible before. A lot of troops understand operations research
 and statistical analysis, and they use it to good effect. Research has 
also shown that heavy use of video games trains the user to make 
decisions faster. That's a lifesaver in combat. 
  
  
    UAVs
 and Trackers took a lot of the fog out of war. For nearly a century, 
the troops on the ground depended on someone in an airplane or 
helicopter to help them sort out who was where. In the last decade, the 
guy in the air has been replaced by robots. UAVs, especially the hand 
held ones every infantry company has, now give the ground commander his 
own recon aircraft. He controls it, and it works only for him. Combat 
commanders now have a top-down view of his troops, and the enemy. This 
has made a huge difference, creating some fundamental changes in the way
 captains and colonels command their troops. For higher commanders, the 
GPS transponders carried by most combat vehicles, provides a tracking 
system that shows a real-time picture, on a laptop screen, of where all 
your troops are. This takes a lot of uncertainty out of command.
  
  
    Living
 conditions enabled troops in combat to be more alert and effective. 
Some civilians think air-conditioned sleeping quarters for combat 
troops, and lots of other goodies in base camps, is indulgent. It is 
anything but. Getting a good night's sleep can be a life-saver for 
combat soldiers, and AC makes that possible. Showers, Internet links to 
home and good chow do wonders for morale, especially for guys getting 
shot at every day. Good morale means a more alert, and capable, soldier.
 The combat units often go weeks, or months, without these amenities, 
but the knowledge that these goodies are there, and eventually to be 
enjoyed, takes some of the sting out of all the combat stress. The rate 
of combat fatigue in Iraq has been much lower than in Vietnam, or any 
previous war.
  
  
    The
 enemy in Iraq and Afghanistan was not as effective as the Vietnamese 
were. The Taliban are more effective than the Iraqis, but not by much. 
All this is partly this is due to cultural factors, partly because in 
Vietnam, the North Vietnamese were sending trained soldiers south. The 
North Vietnamese also had commandos ("sappers"), who, while small in 
number, caused a lot of anxiety, and casualties, among U.S. troops. The 
irregular (Viet Cong) troops in South Vietnam, were largely gone after 
1968 (as a result of the failed Tet Offensive), but even these fighters 
tended to be more deadly than the average Iraqi gunman or Afghan 
warrior. The Iraqi troops have had a dismal reputation for a long time, 
but they can still be deadly. Just not as deadly as their Vietnamese 
counterparts. The lower fighting capability of the Iraqis saved lots of 
American lives, but got far more Iraqis (including civilians) killed. 
The Afghans have a more fearsome reputation, but in practice they are no
 match for professional infantry. And conventional wisdom to the 
contrary, they have been beaten many times in the past. They are 
blessed, after a fashion, to live in the place that is not worth 
conquering. So whoever defeats them, soon leaves.
  
  
    Finally,
 there is the data advantage. The military (especially the army, which 
has collected, since Vietnam, massive amounts of information on how each
 soldier died) has detailed records of soldier and marine casualties. 
The army, in particular, collects and analyzes this data, and then 
passes on to the troops new tactics and techniques derived from this 
analysis. The army restricts access to the data, as it can provide the 
enemy with useful information on how effective they are. Some basic data
 is made public, but the details will be a locked up for decade or more.
 Studying this data is a full time job for many people in the military, 
and there is a constant stream of suggestions resulting from this 
analysis, and those suggestions often turn into yet another small 
decline in combat deaths.